Interactive Sport Games

client:

Hong Kong Science Museum

role:

Concept, UI, 3D animation, game development, integration.

problem:

Make sport science playable for public museum visitors.

result:

3 interactive games combining motion input, timing, and physical gameplay.

skills:

Interactive design, UI, 3D animation, gameplay, installation.

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Context

The Hong Kong Science Museum presented a series of interactive sport games as part of the Approaching Perfection exhibition, running from 24 October 2025 to 25 February 2026. The installation included Interactive Foil Fencing, Interactive Indoor Cycling, and a Body Composition Analyser.

Challenge

The project needed to turn sport science into clear, playable experiences for the public. Visitors had to understand the interaction quickly, while the system had to support real-time input, timing, movement, accessibility, and stable operation inside a museum environment.

Approach

We developed the concept, UI design, 3D modeling, animation, game development, system integration, and on-site installation. The interactive structure focused on simple physical actions, clear visual feedback, and accessible gameplay, including a dedicated fencing mode designed for wheelchair users.

Impact

The installation created an engaging educational experience that connected sports science, physical interaction, and digital media. Visitors could explore timing, motion, and body data through active participation, making the exhibition more accessible, playful, and memorable.

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