
An interactive game used the Pinocchio story as a physical response. Visitors answered questions on screen. The character reacted through a moving nose, turning feedback into spectacle.
Screen feedback needed a clear physical consequence. Wrong answers extended the nose. Correct answers retracted it. The mechanism needed reliable motion, hidden hardware, safe public operation.
We developed the interaction flow, quiz content, motion logic, 3D simulation, mechanical setup. Prototype tests checked nose travel, timing, user feedback, installation stability.
The installation made game feedback visible from a distance. A simple answer became a moving set-piece, creating stronger visitor attention, photo moments, event recall.