Kinetic Pinocchio

client:

Make It Loud

role:

Concept, interaction design, mechanical direction, content production, installation.

problem:

Turn quiz feedback into visible physical motion.

result:

Moving nose transformed answers into playful audience attention.

skills:

3D simulation, motion control, fabrication, interface timing, testing.

Context

An interactive game used the Pinocchio story as a physical response. Visitors answered questions on screen. The character reacted through a moving nose, turning feedback into spectacle.

Challenge

Screen feedback needed a clear physical consequence. Wrong answers extended the nose. Correct answers retracted it. The mechanism needed reliable motion, hidden hardware, safe public operation.

Approach

We developed the interaction flow, quiz content, motion logic, 3D simulation, mechanical setup. Prototype tests checked nose travel, timing, user feedback, installation stability.

Impact

The installation made game feedback visible from a distance. A simple answer became a moving set-piece, creating stronger visitor attention, photo moments, event recall.

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